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Ian Sorensen

Work experience 2011 – Current  Method Studios     Vancouver, BC 
Hoover – Feature Film – 2011

  • Lead Character Artist
  • Assigned and reviewed work for other artists
  • Responsible for maintaining artist schedules
  • Created characters and props for VFX shots

2010 – 2011  United Front Games     Vancouver, BC 
True Crime Hong Kong – XBOX 360, PS3, – Cancelled

  • Character Artist
  • Improving and polishing ambient world characters


2009 – 2010    Propaganda Games   Vancouver, BC 
Tron Evolution – XBOX 360, PS3, – 2010

  • Senior Character Modeler
  • Created digital doubles of Olivia Wilde and Jeff Bridges
  • Created a digital double of Garret Hedlund for DLC
  • Created both cinematic and game resolution characters
  • Provided feedback and art direction to external artists


2009 – 2009    Anthem Visual Effects    Vancouver, BC
Sanctuary – TV Series – 2009

  • Character Modeler
  • Created digital doubles of actors for VFX shots


2009 – 2009    CIS Vancouver    Vancouver, BC
Invictus – Feature Film – 2009

  • Character Modeler
  • Created characters and props for VFX shots


2004 – 2009    Electronic Arts Canada    Burnaby, BC
Need For Speed Undercover – XBOX 360, PS3 – 2008

  • Character Modeler
  • Created high resolution police officers for NIS arrest scenes

Warhammer Online: Age of Reckoning – PC – 2008

  • Character Modeler
  • Created in-game weapon and armor variations for different races and player classes
  • Worked on site and remotely for EA Mythic
  • Obtained U.S. work Visa

NBA STREET HOMECOURT – XBOX 360, PS3 – 2007

  • Player Head Lead
  • Crowd Lead
  • Character Modeler
  • Created next generation players and crowd models

FIFA Street 2 – PS2, XBOX, GameCube  – 2006

  • Player Head Lead
  • Character Modeler
  • Created in-game players, clothing, and accessories

FIFA Street – PS2, XBOX, GameCube – 2005

  • Character Modeler
  • Created in-game players, clothing, and accessories


2003 – 2004    Rockstar Vancouver    Vancouver, BC
Spec Ops – Cancelled

  • Lead Character Artist and Concept Artist
  • Created in game character models and character concepts


2001 – 2003    Electronic Arts Canada    Burnaby, BC
007: Everything or Nothing – PS2, XBOX – 2004

  • Character Modeler
  • Created in-game character models and LODs (Driving Missions)

MVP Baseball 2003 – PS2, XBOX, PC – 2003

  • Character Modeler
  • Created accessories and player uniforms

007: Nightfire – PS2, XBOX, GameCube, PC -  2002

  • Character Modeler
  • Created in-game character models and LODs (Driving Missions)

Kung Fu Fighting – Cancelled-  2001

  • Character Modeler and Concept Artist
  • Created character models, environments, and character concepts


1999 – 2001    Radical Entertainment    Vancouver, BC
Dark Summit  – PS2, XBOX, GameCube – 2001

  • Lead Character Artist
  • Created in game and NIS character models
  • Rigged characters to skeletons
  • Set up models for facial animation

MTV Sports: PureRide – PSX -  2000

  • Texture Artist
  • Created background and environment textures
  • Modeled and textured low polygon objects

MTV Sports: Snowboarding – PSX – 1999

  • Texture Artist
  • Created background and environment textures
  • Modeled and textured low polygon objects


1998 – 1999    Sirius Animation    Vancouver, BC
The Elf King

  • Modeled and textured high resolution people, places, and things
  • Primarily modeled using NURBS

 

Education 1998    Vancouver Film School    Vancouver, BC
Alias Level II Animation Certificate

  • Completed fulltime Alias animation course


1996 – 1997    LCC   Lethbridge, AB
Multimedia Production Certificate

  • Completed fulltime Multimedia Production course with honors

 

Computer Skills
  • Maya
  • 3D Studio Max
  • Zbrush
  • Adobe Photoshop
  • Mudbox

 

Hobbies and Interests
  • Martial arts
  • Videogames
  • Drawing
  • Movies
  • Cars

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