Work experience |
2011 – Current Method Studios Vancouver, BC
Hoover – Feature Film – 2011
- Lead Character Artist
- Assigned and reviewed work for other artists
- Responsible for maintaining artist schedules
- Created characters and props for VFX shots
2010 – 2011 United Front Games Vancouver, BC
True Crime Hong Kong – XBOX 360, PS3, – Cancelled
- Character Artist
- Improving and polishing ambient world characters
2009 – 2010 Propaganda Games Vancouver, BC
Tron Evolution – XBOX 360, PS3, – 2010
- Senior Character Modeler
- Created digital doubles of Olivia Wilde and Jeff Bridges
- Created a digital double of Garret Hedlund for DLC
- Created both cinematic and game resolution characters
- Provided feedback and art direction to external artists
2009 – 2009 Anthem Visual Effects Vancouver, BC
Sanctuary – TV Series – 2009
- Character Modeler
- Created digital doubles of actors for VFX shots
2009 – 2009 CIS Vancouver Vancouver, BC
Invictus – Feature Film – 2009
- Character Modeler
- Created characters and props for VFX shots
2004 – 2009 Electronic Arts Canada Burnaby, BC
Need For Speed Undercover – XBOX 360, PS3 – 2008
- Character Modeler
- Created high resolution police officers for NIS arrest scenes
Warhammer Online: Age of Reckoning – PC – 2008
- Character Modeler
- Created in-game weapon and armor variations for different races and player classes
- Worked on site and remotely for EA Mythic
- Obtained U.S. work Visa
NBA STREET HOMECOURT – XBOX 360, PS3 – 2007
- Player Head Lead
- Crowd Lead
- Character Modeler
- Created next generation players and crowd models
FIFA Street 2 – PS2, XBOX, GameCube – 2006
- Player Head Lead
- Character Modeler
- Created in-game players, clothing, and accessories
FIFA Street – PS2, XBOX, GameCube – 2005
- Character Modeler
- Created in-game players, clothing, and accessories
2003 – 2004 Rockstar Vancouver Vancouver, BC
Spec Ops – Cancelled
- Lead Character Artist and Concept Artist
- Created in game character models and character concepts
2001 – 2003 Electronic Arts Canada Burnaby, BC
007: Everything or Nothing – PS2, XBOX – 2004
- Character Modeler
- Created in-game character models and LODs (Driving Missions)
MVP Baseball 2003 – PS2, XBOX, PC – 2003
- Character Modeler
- Created accessories and player uniforms
007: Nightfire – PS2, XBOX, GameCube, PC – 2002
- Character Modeler
- Created in-game character models and LODs (Driving Missions)
Kung Fu Fighting – Cancelled- 2001
- Character Modeler and Concept Artist
- Created character models, environments, and character concepts
1999 – 2001 Radical Entertainment Vancouver, BC
Dark Summit – PS2, XBOX, GameCube – 2001
- Lead Character Artist
- Created in game and NIS character models
- Rigged characters to skeletons
- Set up models for facial animation
MTV Sports: PureRide – PSX – 2000
- Texture Artist
- Created background and environment textures
- Modeled and textured low polygon objects
MTV Sports: Snowboarding – PSX – 1999
- Texture Artist
- Created background and environment textures
- Modeled and textured low polygon objects
1998 – 1999 Sirius Animation Vancouver, BC
The Elf King
- Modeled and textured high resolution people, places, and things
- Primarily modeled using NURBS
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